Animate Tokens: Their Design and Application to Dance
The authors introduce a new method of portraying dance on a computer. Their approach has been designed to work well on inexpensive microcomputers with limited processing power. Such machines are generally not able to provide realistic simulations of several dancers moving smoothly at normal speed. Thus, the alternate form of representation described here represents a significant advance in the abstract simulation of dance movements.
シンプルなアニメーションオブジェクトでダンスの振り付けを表現